Monday, June 4, 2012

Teddy Rescue

TEDDY RESCUE

Title: Teddy Rescue

Genre: Action Platformer

Role: Storyboard, Audio, Game Design


Teddy Rescue is a game I have been working on since my second year in college. I currently run the Game Design Group, a subgroup of the Computer Science club at California State University of Channel Islands. The development of this game has been rocky at times. This club was started by me and fellow colleagues. Interest wanes throughout the year so we lose and gain people at random. But I am happy at our current progress with music, animations, and working code. By the end of next semester, my group hopes to finish a working demo to show to our school and hopefully increase interest in the group.

As I said before, development has been troubling. Our group, each of us new to the field, did not know where exactly they belonged. We more or less all worked together on all parts of the game at the beginning. Today, all of our current members have our individual roles. I aided others in the workings of our story and created the theme music of the game.


Story: In the future, every little task is done by robots. From maintenance to gardening, robots are everywhere. But suddenly all the robots have gone berserk and haywire. Our hero, quietly enjoying his milk and cookies at his grandparents' house, was robbed of his best friend - his teddy bear Grizzles Bearington! Armed with only a squirt gun, he must face the mechanical terrors of the city to rescue his friend!

Design: We all agreed that we should start simple and made a 2D platformer. It would not be a challenging platformer. It never went beyond jumping over holes or onto hills and such. The player's only defense against the colorful robots is a squirt gun. It was unlimited, due to the easy manner of our game, and only solved to hamper robots.Sometimes the player would need to be clever about where they hit the robot. Some robots would have a frontal defense so the player would have to jump behind the robot to hurt them.

Our game was geared towards children so there was no real deaths in Teddy Rescue. Whenever the player was hurt, the player's avatar would cry for a moment to show damage. And in three hits, he would simply sit down and cry until the Game Over screen appeared.

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